Browse Items (1739 total)

An interesting paradigm is a metaverse which represents the next generation of using the internet to improve human lives and provide a new way to communicate by building a system that let the user represented by their avatar to work, socialize and…

Vehicular ad hoc networks (VANETs) are mainly used in the intelligent transportation field for smart applications. VANETS received maximum concentration among the researchers in academic research. Providing traffic safety at the time of high mobility…

This study aims to determine the effect of self-regulated learning (SRL) on students' mathematical creativity through the "zoom" mobile e-learning application. SRL is learning that refers to activities to control and regulate the learning process…

Apart from contributing to students’ learning outcomes, learning activities with digital concept maps were useful, fun, and engaging. Kit-Build concept map is a learning framework that incorporated concept map recomposition as its essential activity.…

Abstract— The purpose of this paper is to show the design technique and programming of an autonomous robot prototype that can go to a predetermined location and return to its starting place utilizing the Global Positioning System (GPS). An HD camera…

Energy consumption in distributed computing system gains a lot of attention recently after its processing capacity becomes significant for better business and economic operations. Comprehensive analysis of energy efficiency in high-performance data…

Owing to the fact that the world population is aging and considering the high cost of healthcare services, researchers are exploiting the use of sensors to support mobile monitoring of healthcare systems remotely. However, this area is faced with…

Handheld digital devices are rapidly increasing their sensory capabilities for registering multiple types of input, such as movement, orientation, position and touch, as well as light and sound. Mobile Augmented Rreality is one of the emerging forms…

Many different studies are in progress to analyze the content created by the users on social media due to its influence and social ripple effect. Various content created on social media has pieces of information and user’s sentiments about social…

The paper aim is to come up with methodology for performing video learning data history of learner’s video watching logs, video segments or time series data in accordance with learning processes via mobile technologies. To reach this goal, it is…
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