The benefits of maintaining standards can be summarized from different perspectives: consumers, businesses, governments, economically. They inform and shape the products we buy, ensuring quality and safety. Standardizing in dynamic activities such as…
Mobile learning can be identified as the next stage in the development of e-learning. In this regard, the purpose of this paper is to propose a model for mobile learning integration in higher education which is based on analysis of students’…
Touch interface technologies for mobile devices are essentially in use. The purpose of such touch interfaces is to run an application by touching a screen with a user’s finger or to implement various functions on the device. When the user has an…
This article shows the impact of the growing adoption of mobile phones in the field of money transfer in Africa but also their uses in the field of retail payments or micropayments that is financial transaction from person to person (P2P) for small…
It is no doubt that information technology has played significant importance in higher education in particular in the era of the 4.0 industrial revolution. The progress in technology is expected to support and facilitate the teaching and learning…
The purpose of the research is to identify the risk of dropping out in tertiary students with an application. The components of the research goal aim (1) to develop the students’ achievement prediction model and (2) to construct a prototype…
This research presents a chatbot application to provide educational information for university students. There are three objectives: 1) to study the problem of providing information to university students with chatbots, 2) to develop a model and…
Future generations of wireless networks are expected to heavily rely on unmanned aerial vehicles (UAVs). UAV networks have extraordinary features like high mobility, frequent topology change, tolerance to link failure, and extending the coverage area…
In general, students' math skills in Indonesia are low. An effort must be made to get students to enjoy learning mathematics so that their mathematical abilities improve. The rapid development of smartphone technology provides an opportunity for use…
Nowadays, smartphones are not only used for communication purposes but also for gaming and studying. Gaming is trendy among adolescents in daily activity. The gamification of chemistry concepts, therefore, becomes very interesting and promising to…