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Abstract— The This study aims to design a motor skill training tool for children using sensor-based agility components in pgysical education learning. This study uses a research and development design. the materials used are Arduino, Connector, LED,…

Head movement has been found to be a natural way of interaction. It can be used as an alternative control method and provides accessibility for users when used in human computer interface solutions. The combination of Head-mounted displays (HMDs)…

Community health workers (CHWs) are the basis of public health services that aim to connect the gap between public health and the human service system. This gap can be completely bridged by navigating the health and human service systems and…

Telecommunication technology serves several fields in the world. One of the most significant fields is the emergency services to provide a fast connection between the case, the vehicle and emergency treatment office. This paper is a part of a…

In terms of cultivating lettuce using hydroponic media there are several things that mustbe considered such as pH levels, water temperature and sufficient light requirements.Manually checking is done so badly by the farmer that it takes a lot of…

With today's advanced technology microstrip patch antennas are more flexible and stronger than ever before. These antennas can work on various frequencies ranging from low to high for a huge variety of applications including medical, military and…

Game has been proven an effective approach tool to improve learning and has become a new tool for training delivery.  The development of the gamification framework involves integrating design processes which are input, process, and output. The design…

This paper presents the design, development, and evaluation of the Robobug board game, which was developed to foster computational thinking (CT) among primary school pupils in Malaysia, particularly those who encounter computer and Internet access…

Dyslexia is a learning disorder that hinders spelling, communication and reading comprehension in such a way that its objective proposes to design a mobile application for children with dyslexia in primary education using augmented reality. In the…

The purpose of this paper is to report on the design of an Android tablet application for data collection by occupational therapists. The design emerged from two design workshops held with users experienced in collecting data on the challenges…
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