Browse Items (1784 total)

In this paper we describe our approach whose objective is to apply MOCOCO concepts to e-learning. After a short presentation of MOCOCO (Mobility, Cooperation, Contextualization) and IMERA (Mobile Interaction in the Augmented Real Environment)…

Virtual reality is a combination of technology that are used to visualize and provide interaction with virtual environment. These environment often depict three-dimensional space which could be realistic or imaginary. One of the problem to build a…

Although mobile phone application developers aim to design software to be user-friendly, elderly users report having problems with flexible user interfaces. The purpose of this study was to examine a range of flexible user interface designs for…

This research aimed to study factor analysis of smart social media technology to promote professional learning communities for teachers.   The sample included 900 teachers in basic education, selected by Simple   Random Sampling method. The sample…

This paper discusses Design-Based Research (DBR) used to  develop an innovation in a distance university. The innovation focuses on    self-study through technology. It has results in 3 aspects which are 1) Instructors can assess knowledge and…

The elderly population is on the rise, globally. It is an age group that should live to their fullest potential to enhance the quality of their life, should be prepared to live life to the fullest in a way that benefits them, their family, and…

The research studied the effectiveness of the digital passion project activity for developing oral presentation skills of undergraduate students learning English as a foreign language in online education in emergencies. Considering the basic…

This paper discusses and presents a new prototype design for a smartwatch user interface. The user interface was designed aiming to adhere to some of the main universal design principles and be a more usable design. The prototype user interface was…

Co-creation of value between the consumer and services providers is an idea that has been receiving much attention. The purpose of this study was to investigate the influence of consumer motivation on attitudes and adoption intention of co-creational…
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