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ViCT or spelled "VISIT", is the name of a web-based application that is being developed to display various points and locations from the campus environment that can be accessed virtually. ViCT aims to help users, students, and the public explore…

Considering that students have a lot of experiences using mobile applications in their daily life, teacher should engage mobile application as learning media, thus the student are more motivated to learn independently. As a consequence, the teachers…

The digital gaming community appreciates the visual style classification system to search for information about a game product. However, scholars have discovered that the applied visual style classification system frequently leads to frustration and…

As a response to the COVID-19 pandemic, various e-learning platforms are being used in different universities. E-learning platforms such as Microsoft Teams, Zoom, Moodle, Google Classroom provides different features that may be helpful during the…

Google Classroom seems to be one of the most trending platforms used in secondary and tertiary levels but it has been observed to be rarely applied in elementary schools, and therefore the research about it is also still limited. This study was…

Mobile Augmented Reality is scoring more reputation due to the progression in the clever smartphones that include characteristics and hardware needs for integrating AR. MAR offers an exclusive knowledge in which the physical world is enhanced by…

Virtual reality (VR) technology has undergone a huge breakthrough in development and distribution over the last few years. Now it is becoming an increasingly popular tool not only in the field of creating computer games but also in industry and…

Images for social media are an essential component of any blog or social media post. As we now live in the age of the 'camera in everyone's pocket', a new dynamic era of image creation and content has emerged. However, people use media due to…

This study aims to determine the effect of self-regulated learning (SRL) on students' mathematical creativity through the "zoom" mobile e-learning application. SRL is learning that refers to activities to control and regulate the learning process…

This research addresses the need for a mobile application to teach Arabic sign language to deaf children in the Arab world. Therefore, the team develops an educational android application to teach deaf children the Arabic sign language using…
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