Affordances in Mobile Augmented Reality Applications
Dublin Core
Title
Affordances in Mobile Augmented Reality Applications
Subject
augmented reality
mobile computing
human computer interaction
Description
This paper explores the affordances of augmented reality content in a mobile augmented reality application. A user study was conducted by performing a multi-camera video recording of seven think aloud sessions. The think aloud sessions consisted of individual users performing tasks, exploring and experiencing a mobile augmented reality (MAR) application we developed for the iOS platform named ARad. We discuss the instrumental affordances we observed when users interacted with augmented reality content, as well as more complex affordances rising from conventions from media content, AR and the traditional WIMP paradigm. We find that remediation of traditional newspaper content through the MAR medium can provide engaging, pleasing and exciting user experiences. However, the some of the content still suffers from being shoveled onto the MAR platform without adapting it properly. Finally, we discuss what content was most successfully mediated to the user and how the content impacts the user experience.
Creator
Gjøsæter, Tor
Source
International Journal of Interactive Mobile Technologies (iJIM); Vol. 8 No. 4 (2014); pp. 45-55
1865-7923
Publisher
International Association of Online Engineering (IAOE), Vienna, Austria
Date
2014-10-07
Rights
Copyright (c) 2017 Tor Gjøsæter
Relation
Format
application/pdf
Language
eng
Type
info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
Identifier
Citation
Gjøsæter, Tor, Affordances in Mobile Augmented Reality Applications, International Association of Online Engineering (IAOE), Vienna, Austria, 2014, accessed November 25, 2024, https://igi.indrastra.com/items/show/1103