A Mobile Device Based Serious Gaming Approach for Teaching and Learning Java Programming
Dublin Core
Title
A Mobile Device Based Serious Gaming Approach for Teaching and Learning Java Programming
Subject
Java programming
mobile learning
mobile teaching
serious gaming
Description
Most first year computer science students find that learning object-oriented programming is hard. Serious games have ever been used as one approach to handle this problem. But most of them cannot be played with mobile devices. This obviously does not suit the era of mobile computing that intends to allow students to learn programming skills in anytime anywhere. To enhance mobile teaching and learning, a research project started over a year ago and aims to create a mobile device based serious gaming approach along with a serious game for enhancing mobile teaching and learning for Java programming. So far the project has completed a literature review for understanding existing work and identifying problems in this area, conducted a survey for eliciting students’ requirements for mobile gaming approach, and then established a mobile-device based serious gaming approach with a developed prototype of the game. This paper introduces the project in details, and in particularly presents and discusses its current results. It is expected that the presented project will be helpful and useful to bring more efficient approaches with new mobile games into teaching object-oriented programming and to enhance students’ learning experiences.
Creator
Jordine, Tobias
Liang, Ying
Ihler, Edmund
Source
International Journal of Interactive Mobile Technologies (iJIM); Vol. 9 No. 1 (2015); pp. 53-59
1865-7923
Publisher
International Association of Online Engineering (IAOE), Vienna, Austria
Date
2015-01-24
Rights
Copyright (c) 2017 Tobias Jordine, Ying Liang, Edmund Ihler
Relation
Format
application/pdf
Language
eng
Type
info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
Identifier
Citation
Tobias Jordine, Ying Liang and Edmund Ihler, A Mobile Device Based Serious Gaming Approach for Teaching and Learning Java Programming, International Association of Online Engineering (IAOE), Vienna, Austria, 2015, accessed November 6, 2024, https://igi.indrastra.com/items/show/1124