The Effect of Using an Electronic Instructional Game in Improving English Language Vocabulary for Third Graders in Irbid City

Dublin Core

Title

The Effect of Using an Electronic Instructional Game in Improving English Language Vocabulary for Third Graders in Irbid City

Subject

Games
Gender
English Vocabulary.

Description

This study aims to investigate the effect of using an educational computer game on the improvement of learning English language vocabulary in the city of Irbid. To achieve this aim was programmed a computer game to teach third graders English language vocabulary. The sample of the study consisted of 97 male and female students. They deliberately selected from Kofor Awaan Girls School and Abu Isam Primary Boys School, they were distributed over two groups: One of them is an experimental group of 52 students (male, female) taught English language vocabulary through a computer game strategy, and the other a control group of 47 students (male, female). The findings of the study showed that there are statistical significant differences at the level of (α=0.05) between the experimental group and the control group in favour of the experimental group, and that there are statistical significant differences at the level of (α=0.05) related to gender in favour of female, and that there are statistical significant differences at the level of (α=0.05) of the interaction between the teaching strategy and gender.

Creator

Alsharafat, W.
Alrashdan, Wesam Kurdi
Bani Younes, Mohammad

Source

International Journal of Interactive Mobile Technologies (iJIM); Vol. 11 No. 6 (2017); pp. 123-135
1865-7923

Publisher

International Association of Online Engineering (IAOE), Vienna, Austria

Date

2017-11-27

Rights

Copyright (c) 2017 Mohammad Bani Younes, Wesam Kurdi Alrashdan, W. Alsharafat

Relation

Format

application/pdf

Language

eng

Type

info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article

Identifier

Citation

W Alsharafat., Wesam Alrashdan Kurdi and Bani Younes, Mohammad, The Effect of Using an Electronic Instructional Game in Improving English Language Vocabulary for Third Graders in Irbid City, International Association of Online Engineering (IAOE), Vienna, Austria, 2017, accessed November 5, 2024, https://igi.indrastra.com/items/show/1282

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