GBL in Math Problem Solving: Is it Effective?

Dublin Core

Title

GBL in Math Problem Solving: Is it Effective?

Subject

game-based learning
problem solving

Description

The present study investigates the difference effect of problem solving model with or without game-based learning (GBL) on lower and higher achievers’. Ninety-one students of grade eight (M = 13.9; SD = 0,5 year) from Indonesia were randomly allocated to participated in the study. Data were analyzed by using qualitative and quantitative methods. Two test were used in this study, one for assessing prior knowladge, and the other for the post-testing. Posttes was composed of two measuring both numeric (procedural and arithmatical accuracy) and reasoning (applied problems in geometry). Results indicated that students who were exposed to the game-based learning within problem solving (PS+GBL) significantly outperformed their counterparts who were exposed on the basis of textbook within problem solving (PS+TB). The positive effects of PS+GBL were observed on both tests of numeracy and applied problems in geometry. In addition, the findings show the positive effects of PS+GBL method on lower and higher achievers.

Creator

Pratama, Loviga Denny
Setyaningrum, Wahyu

Source

International Journal of Interactive Mobile Technologies (iJIM); Vol. 12 No. 6 (2018); pp. 101-111
1865-7923

Publisher

International Association of Online Engineering (IAOE), Vienna, Austria

Date

2018-10-29

Rights

Copyright (c) 2018 Loviga Denny Pratama

Relation

Format

application/pdf

Language

eng

Type

info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article

Identifier

Citation

Loviga Pratama Denny and Wahyu Setyaningrum, GBL in Math Problem Solving: Is it Effective?, International Association of Online Engineering (IAOE), Vienna, Austria, 2018, accessed November 8, 2024, https://igi.indrastra.com/items/show/1329

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