GBL in Math Problem Solving: Is it Effective?
Dublin Core
Title
GBL in Math Problem Solving: Is it Effective?
Subject
game-based learning
problem solving
Description
The present study investigates the difference effect of problem solving model with or without game-based learning (GBL) on lower and higher achievers’. Ninety-one students of grade eight (M = 13.9; SD = 0,5 year) from Indonesia were randomly allocated to participated in the study. Data were analyzed by using qualitative and quantitative methods. Two test were used in this study, one for assessing prior knowladge, and the other for the post-testing. Posttes was composed of two measuring both numeric (procedural and arithmatical accuracy) and reasoning (applied problems in geometry). Results indicated that students who were exposed to the game-based learning within problem solving (PS+GBL) significantly outperformed their counterparts who were exposed on the basis of textbook within problem solving (PS+TB). The positive effects of PS+GBL were observed on both tests of numeracy and applied problems in geometry. In addition, the findings show the positive effects of PS+GBL method on lower and higher achievers.
Creator
Pratama, Loviga Denny
Setyaningrum, Wahyu
Source
International Journal of Interactive Mobile Technologies (iJIM); Vol. 12 No. 6 (2018); pp. 101-111
1865-7923
Publisher
International Association of Online Engineering (IAOE), Vienna, Austria
Date
2018-10-29
Rights
Copyright (c) 2018 Loviga Denny Pratama
Relation
Format
application/pdf
Language
eng
Type
info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
Identifier
Citation
Loviga Pratama Denny and Wahyu Setyaningrum, GBL in Math Problem Solving: Is it Effective?, International Association of Online Engineering (IAOE), Vienna, Austria, 2018, accessed November 8, 2024, https://igi.indrastra.com/items/show/1329