Log Data Analysis of Player Behavior in Tangram Puzzle Learning Game

Dublin Core

Title

Log Data Analysis of Player Behavior in Tangram Puzzle Learning Game

Subject

user behavior
log data
tangram puzzle

Description

Understanding player behavior in a game is quite important to know people model thinking. Through puzzle games, people can train spatial abilities in a geometry lesson. Spatial ability consists of five groups, one of them is perceptual speed. The Perceptual Speed factor is characterized by the speed in finding a configuration in a mess of distracting material. This research purposes to know user behavior in Tangram Puzzle game based on user data log. Analysis user behavior from two aspects: the dominant of first selecting a puzzle pieces and the correlation between the number of puzzle completion with time. And based on this research can be concluded that player will choose a shape that easily to identified and has a larger size than other to be completed first. Whereas the correlation between the number of completion and time is on a moderate level and quite significant.

Creator

Rizki Diaz, Ivenulut
Supianto, Ahmad Afif
Tolle, Herman

Source

International Journal of Interactive Mobile Technologies (iJIM); Vol. 12 No. 8 (2018); pp. 123-129
1865-7923

Publisher

International Association of Online Engineering (IAOE), Vienna, Austria

Date

2018-12-24

Rights

Copyright (c) 2018 Ivenulut Rizki Diaz, Ahmad Afif Supianto, Herman Tolle

Relation

Format

application/pdf

Language

eng

Type

info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Non-refereed Article

Identifier

Citation

Rizki Diaz, Ivenulut, Ahmad Supianto Afif and Herman Tolle, Log Data Analysis of Player Behavior in Tangram Puzzle Learning Game, International Association of Online Engineering (IAOE), Vienna, Austria, 2018, accessed November 8, 2024, https://igi.indrastra.com/items/show/1367

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