Log Data Analysis of Player Behavior in Tangram Puzzle Learning Game
Dublin Core
Title
Log Data Analysis of Player Behavior in Tangram Puzzle Learning Game
Subject
user behavior
log data
tangram puzzle
Description
Understanding player behavior in a game is quite important to know people model thinking. Through puzzle games, people can train spatial abilities in a geometry lesson. Spatial ability consists of five groups, one of them is perceptual speed. The Perceptual Speed factor is characterized by the speed in finding a configuration in a mess of distracting material. This research purposes to know user behavior in Tangram Puzzle game based on user data log. Analysis user behavior from two aspects: the dominant of first selecting a puzzle pieces and the correlation between the number of puzzle completion with time. And based on this research can be concluded that player will choose a shape that easily to identified and has a larger size than other to be completed first. Whereas the correlation between the number of completion and time is on a moderate level and quite significant.
Creator
Rizki Diaz, Ivenulut
Supianto, Ahmad Afif
Tolle, Herman
Source
International Journal of Interactive Mobile Technologies (iJIM); Vol. 12 No. 8 (2018); pp. 123-129
1865-7923
Publisher
International Association of Online Engineering (IAOE), Vienna, Austria
Date
2018-12-24
Rights
Copyright (c) 2018 Ivenulut Rizki Diaz, Ahmad Afif Supianto, Herman Tolle
Relation
Format
application/pdf
Language
eng
Type
info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Non-refereed Article
Identifier
Citation
Rizki Diaz, Ivenulut, Ahmad Supianto Afif and Herman Tolle, Log Data Analysis of Player Behavior in Tangram Puzzle Learning Game, International Association of Online Engineering (IAOE), Vienna, Austria, 2018, accessed November 8, 2024, https://igi.indrastra.com/items/show/1367