VR Use in Online Learning for Higher Education in Indonesia
Dublin Core
Title
VR Use in Online Learning for Higher Education in Indonesia
Subject
virtual reality
online learning
higher education
Description
This research leads to the object of learning in network-based learning programs application of the use of VR in online learning for students in Higher EducationThis research is located in the Education Technology study program, Universitas Negeri Jakarta, Indonesia. This study focuses on learning theories, learning methods and learning models used in technology to improve learning outcomes in class. This method used explanatory sequential mixed methods research. Field trials were conducted for students, with a total of 12 students and field trials would be conducted for students with a total of 30 people in 2018. Data collection through interviews of 15 students and 3 lecturers for 40 minutes. The results showed that using VR can foster motivation to learn to develop student skills in simulating learning models and learning can be efficient and effective. VR can also enhance students for teaching practices and train students to innovate learning models used in technology.
Creator
Kustandi, Cecep
Fadhillah, Dini Nur
Situmorang, Robinson
Prawiladilaga, Dewi S
Hartati, Sofia
Source
International Journal of Interactive Mobile Technologies (iJIM); Vol. 14 No. 01 (2020); pp. 31-47
1865-7923
Publisher
International Association of Online Engineering (IAOE), Vienna, Austria
Date
2020-01-20
Rights
Copyright (c) 2020 Cecep Kustandi, Dini Nur Fadhillah, Robinson Situmorang, Dewi S Prawiladilaga, Sofia Hartati
Relation
Format
application/pdf
Language
eng
Type
info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
Identifier
Citation
Cecep Kustandi et al., VR Use in Online Learning for Higher Education in Indonesia, International Association of Online Engineering (IAOE), Vienna, Austria, 2020, accessed November 8, 2024, https://igi.indrastra.com/items/show/1547