Ubiquitous Learning Environment for Smart Improving Disruption Activities in Classroom on Media

Dublin Core

Title

Ubiquitous Learning Environment for Smart Improving Disruption Activities in Classroom on Media

Subject

Ubiquitous learning
Impaired Media
Camera Sensor
Multimedia
Mobile Apps

Description

Smart learning emphasizes the educational needs of students learning to grow smarter as a result of an intelligent environment. Universities should have the right strategy through the utilization of limited resources, especially with regard to human resources. Objective research offers the benefits of learning in the form of influence over these resources are limited and focused on the use of online learning to support learning through class room facility improvements with a medium of learning through virtual environments and utilize technology and multimedia content adaftive cameras in some areas. The research method using descriptive experimental method in the fifth stage of design and product development of mobile applications in the form of a waterfall model through a needs analysis devices and digital facilities

Creator

Ashar, Muhammad
Rosyid, Harits Ar
Taufani, Agusta Rahmat
Nasir, Khaidir Rahman

Source

International Journal of Interactive Mobile Technologies (iJIM); Vol. 14 No. 13 (2020); pp. 200-212
1865-7923

Publisher

International Association of Online Engineering (IAOE), Vienna, Austria

Date

2020-08-14

Rights

Copyright (c) 2020 Muhammad Ashar

Relation

Format

application/pdf

Language

eng

Type

info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article

Identifier

Citation

Muhammad Ashar et al., Ubiquitous Learning Environment for Smart Improving Disruption Activities in Classroom on Media, International Association of Online Engineering (IAOE), Vienna, Austria, 2020, accessed November 23, 2024, https://igi.indrastra.com/items/show/1780

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