Ubiquitous Learning Environment for Smart Improving Disruption Activities in Classroom on Media
Dublin Core
Title
Ubiquitous Learning Environment for Smart Improving Disruption Activities in Classroom on Media
Subject
Ubiquitous learning
Impaired Media
Camera Sensor
Multimedia
Mobile Apps
Description
Smart learning emphasizes the educational needs of students learning to grow smarter as a result of an intelligent environment. Universities should have the right strategy through the utilization of limited resources, especially with regard to human resources. Objective research offers the benefits of learning in the form of influence over these resources are limited and focused on the use of online learning to support learning through class room facility improvements with a medium of learning through virtual environments and utilize technology and multimedia content adaftive cameras in some areas. The research method using descriptive experimental method in the fifth stage of design and product development of mobile applications in the form of a waterfall model through a needs analysis devices and digital facilities
Creator
Ashar, Muhammad
Rosyid, Harits Ar
Taufani, Agusta Rahmat
Nasir, Khaidir Rahman
Source
International Journal of Interactive Mobile Technologies (iJIM); Vol. 14 No. 13 (2020); pp. 200-212
1865-7923
Publisher
International Association of Online Engineering (IAOE), Vienna, Austria
Date
2020-08-14
Rights
Copyright (c) 2020 Muhammad Ashar
Relation
Format
application/pdf
Language
eng
Type
info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
Identifier
Citation
Muhammad Ashar et al., Ubiquitous Learning Environment for Smart Improving Disruption Activities in Classroom on Media, International Association of Online Engineering (IAOE), Vienna, Austria, 2020, accessed November 23, 2024, https://igi.indrastra.com/items/show/1780