Development of the MARPEX App Embedding the Mobile Augmented Reality Factors for Learning Motivation in Science Experiments
Dublin Core
Title
Development of the MARPEX App Embedding the Mobile Augmented Reality Factors for Learning Motivation in Science Experiments
Subject
Mobile Augmented Reality
Learning Motivation
Science Experiment
MARPEX
Description
Mobile Augmented Reality (MAR) has grown exponentially over the last four decades from imagination to real physical experience, especially in education. Previously, experts have completed the concepts of effectiveness, usability, acceptance and understanding in designing MAR applications to introduce and expose technological advances. However, most of these applications are addressed extensively for classroom science learning, while science experiments receive little attention. Students have to go through difficulties in understanding the phenomena of science and consequently become dissatisfied with their grasp on basic knowledge and eventually cannot pursue higher education or career related to science. This paper presents the development of Mobile Augmented Reality for Physics (MARPEX) application for high school students. The purpose of this application is to enhance the learning motivation in science experiments through the content of modern science. It aims to provide an individual learning experience for each student in science experiments. The MARPEX app design has gone through several phases of filtering and evaluation based on the specified objectives. This application needs to maintain the factors necessary to achieve this goal. This app has been designed and developed specifically for science (physics) experiments on the topic of electromagnetism. The application encrypts several experimental instances with the addition of good visualization to understand this phenomenon and has real-life experimental experience.
Creator
Gopalan, Valarmathie
Abu Bakar, Juliana Aida
Zulkifli, Abdul Nasir
Source
International Journal of Interactive Mobile Technologies (iJIM); Vol. 14 No. 17 (2020); pp. 155-166
1865-7923
Publisher
International Association of Online Engineering (IAOE), Vienna, Austria
Date
2020-10-13
Rights
Copyright (c) 2020 Valarmathie Gopalan, Juliana Aida Abu Bakar, Abdul Nasir Zulkifli
Relation
Format
application/pdf
Language
eng
Type
info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
Identifier
Citation
Valarmathie Gopalan, Abu Bakar, Juliana Aida and Abdul Zulkifli Nasir, Development of the MARPEX App Embedding the Mobile Augmented Reality Factors for Learning Motivation in Science Experiments, International Association of Online Engineering (IAOE), Vienna, Austria, 2020, accessed November 15, 2024, https://igi.indrastra.com/items/show/1814