Virtual Reality Game for Introducing Pencak Silat

Dublin Core

Title

Virtual Reality Game for Introducing Pencak Silat

Subject

Game
HMSAM
Martial Arts
Pencak Silat
Virtual Reality

Description

The culture of the Indonesians is truly diverse and widely known by worldwide community. One of the cultures is the martial art called pencak silat. Pencak silat is considered as a martial art because each movement includes art. There are many Indonesians pay less attention to this martial art. Therefore, in this paper, we try to create a media to introduce pencak silat. One of the media that can be used is a rhythm game with virtual reality technology. Virtual reality rhythm game is played by hitting the incoming object in accordance of the song being played. Player can hit that object by using pencak silat’s movement corresponding to the incoming object. The movements used in this game are “pukulan lurus”, “pukulan sangkal”, “tebangan”, and “dobrakan”. We evaluate this game by using Hedonic-Motivation System Adoption Model or HMSAM modelling to determine the satisfaction level of the player. The behavioral intention to use and immersion obtained by using HMSAM are 78.61% and 77%, respectively

Creator

Sampoerna, Jansen
Istiono, Wirawan
Suryadibrata, Alethea

Source

International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 01 (2021); pp. 199-207
1865-7923

Publisher

International Association of Online Engineering (IAOE), Vienna, Austria

Date

2021-01-12

Rights

Copyright (c) 2021 Wirawan Istiono

Relation

Format

application/pdf

Language

eng

Type

info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Non-refereed Article

Identifier

Citation

Jansen Sampoerna, Wirawan Istiono and Alethea Suryadibrata, Virtual Reality Game for Introducing Pencak Silat, International Association of Online Engineering (IAOE), Vienna, Austria, 2021, accessed October 2, 2024, https://igi.indrastra.com/items/show/1843

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