Entrepreneurship Game Apps to Enhancement Student Skill Thinking Analytic in Class Online

Dublin Core

Title

Entrepreneurship Game Apps to Enhancement Student Skill Thinking Analytic in Class Online

Subject

Educational Games
Design Thinking Process
Media
Entrepreneurship
Training

Description

The use of educational entrepreneurship game apps as a medium for an online class for students to improve analytical skills regarding business processes. Learning that is only through gamification in game learning. This learning is carried out on a number of students who have the ability to play games well. There is also a desire to study business without using entrepreneurship textbooks as the object of this study. Game-based mobile apps development using entrepreneurial learning materials such as laundry and beverage sales is designed using the Design Thinking Process method. With a game prototype made according to the real market location and market potential which is quite profitable. Determination of initial capital is very important in this educational game to successfully play the game until the final level. (there are 5 trial levels). The results obtained from this gameplay show an increase in entrepreneurial analysis in students with the ability to answer post-test questions well with an average of 88.2 percent with an average game time of 42.8 minutes per level

Creator

Pratikto, Heri
Hanafiya, Rizal
Ashar, Muhammad
Akbar, Muhammad Iqbal
Harsono, Yudi Tri

Source

International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 08 (2021); pp. 155-162
1865-7923

Publisher

International Association of Online Engineering (IAOE), Vienna, Austria

Date

2021-04-23

Rights

Copyright (c) 2021 Heri Pratikto, Rizal Hanafiya, Muhammad Ashar, Muhammad Iqbal Akbar, Yudi Tri Harsono

Relation

Format

application/pdf

Language

eng

Type

info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Non-refereed Article

Identifier

Citation

Heri Pratikto et al., Entrepreneurship Game Apps to Enhancement Student Skill Thinking Analytic in Class Online, International Association of Online Engineering (IAOE), Vienna, Austria, 2021, accessed November 8, 2024, https://igi.indrastra.com/items/show/1980

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