Entrepreneurship Game Apps to Enhancement Student Skill Thinking Analytic in Class Online
Dublin Core
Title
Entrepreneurship Game Apps to Enhancement Student Skill Thinking Analytic in Class Online
Subject
Educational Games
Design Thinking Process
Media
Entrepreneurship
Training
Description
The use of educational entrepreneurship game apps as a medium for an online class for students to improve analytical skills regarding business processes. Learning that is only through gamification in game learning. This learning is carried out on a number of students who have the ability to play games well. There is also a desire to study business without using entrepreneurship textbooks as the object of this study. Game-based mobile apps development using entrepreneurial learning materials such as laundry and beverage sales is designed using the Design Thinking Process method. With a game prototype made according to the real market location and market potential which is quite profitable. Determination of initial capital is very important in this educational game to successfully play the game until the final level. (there are 5 trial levels). The results obtained from this gameplay show an increase in entrepreneurial analysis in students with the ability to answer post-test questions well with an average of 88.2 percent with an average game time of 42.8 minutes per level
Creator
Pratikto, Heri
Hanafiya, Rizal
Ashar, Muhammad
Akbar, Muhammad Iqbal
Harsono, Yudi Tri
Source
International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 08 (2021); pp. 155-162
1865-7923
Publisher
International Association of Online Engineering (IAOE), Vienna, Austria
Date
2021-04-23
Rights
Copyright (c) 2021 Heri Pratikto, Rizal Hanafiya, Muhammad Ashar, Muhammad Iqbal Akbar, Yudi Tri Harsono
Relation
Format
application/pdf
Language
eng
Type
info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Non-refereed Article
Identifier
Citation
Heri Pratikto et al., Entrepreneurship Game Apps to Enhancement Student Skill Thinking Analytic in Class Online, International Association of Online Engineering (IAOE), Vienna, Austria, 2021, accessed November 23, 2024, https://igi.indrastra.com/items/show/1980