CC Thinker: Mobile-based Assessment to Train Creative and Critical Thinking in Students

Dublin Core

Title

CC Thinker: Mobile-based Assessment to Train Creative and Critical Thinking in Students

Subject

creative thinking
critical thinking
mobile-based assessment
assessment as learning

Description

This research aims to combine assessment of creative and critical thinking in a mobile device context, to see its effect on the creative and critical thinking of students. Design-based research as the method was used to develop the assessment as learning. It is begun with the assessment model and android application development, also experiments in the end. Three assessment sessions are participated by 46 students. The analysis using Kruskal Wallis gains the result that there are significant differences in the creative thinking (Chi-square 18.245, Asymp. Sig 0.000) and the critical thinking (Chi-square 7.620. Asymp. Sig 0.022). A significant difference in creative thinking is seen since the second session, while the difference in critical thinking needs the time up to the third session.

Creator

Ridhoni, Wahyu
Punaji Setyosari
Dedi Kuswandi
Saida Ulfa
Dahlia Janan

Source

International Journal of Interactive Mobile Technologies (iJIM); Vol. 16 No. 15 (2022); pp. 16-29
1865-7923

Publisher

International Association of Online Engineering (IAOE), Vienna, Austria

Date

2022-08-17

Rights

Copyright (c) 2022 Wahyu Ridhoni, Punaji Setyosari, Dedi Kuswandi, Saida Ulfa, Dahlia Janan
https://creativecommons.org/licenses/by/4.0

Relation

Format

application/pdf

Language

eng

Type

info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article

Identifier

Citation

Wahyu Ridhoni et al., CC Thinker: Mobile-based Assessment to Train Creative and Critical Thinking in Students, International Association of Online Engineering (IAOE), Vienna, Austria, 2022, accessed November 8, 2024, https://igi.indrastra.com/items/show/2247

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