Camt-Run: Gamified Fun Run Events for Promoting Physical Activity
Dublin Core
Title
Camt-Run: Gamified Fun Run Events for Promoting Physical Activity
Subject
gamification
Fun run
physical activity
competitive game
Description
This work proposes designing and implementing a method for the gamification application of Fun Run events in order to promote physical activity. The application transforms the standard Fun Run which is normally included as a side event called “The gaming Fun Run” to marathon events designed for people who are interested in either gamified applications or their health allowing them to playand run at the same time. The application was used during the event called “The Run Fest“ to celebrate the 15th anniversary of the opening of Chiang Mai University's College of Arts, Media, and Technology. Based on the results of satisfaction questionnaires, the 701 participants, including 339 males and 362 females, were pleased and motivated to engage in physical activities. In addition, it can be concluded that running newcomers, 380 people, or 54.20% of all participants, were attracted to attend the running event and were able to complete the route, indicating that it was a successful promotion that enhances physical activity and health among newcomers in running through the application of gamification.
Creator
Puritat, Kitti
Thongthip, Phimphakan
Jansukpum, Kanjana
Sirasakamol, Orasa
Nadee, Wanvimol
Source
International Journal of Interactive Mobile Technologies (iJIM); Vol. 16 No. 18 (2022); pp. 94-113
1865-7923
Publisher
International Association of Online Engineering (IAOE), Vienna, Austria
Date
2022-10-03
Rights
Copyright (c) 2022 kitti puritat, Phimphakan Thongthip, Kanjana Jansukpum, Orasa Sirasakamol, Wanvimol Nadee
https://creativecommons.org/licenses/by/4.0
Relation
Format
application/pdf
Language
eng
Type
info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
Identifier
Citation
Kitti Puritat et al., Camt-Run: Gamified Fun Run Events for Promoting Physical Activity, International Association of Online Engineering (IAOE), Vienna, Austria, 2022, accessed November 6, 2024, https://igi.indrastra.com/items/show/2357