Digital Tool for Film Promotion Through the Use of Augmented Reality

Dublin Core

Title

Digital Tool for Film Promotion Through the Use of Augmented Reality

Subject

film companies
digital marketing
movie theaters
augmented reality
mobile application

Description

After the isolation caused by the pandemic, the entertainment sector has been forced to change the way it markets its products and services, and users have been adapting to the change. Companies dedicated to the film industry have had to bet on digital marketing to attract customers through the promotion and advertising of movies, thus attracting a larger audience to their theaters. The objective of this research article is to provide added value and innovation to the advertising promotions of movies in the premiere, through the development of a mobile application based on augmented reality to improve customers’ shopping experience. For which the Agile Mobile-D Methodology was used for the development of the application and the results were studied using 5 indicators: Time to choose a movie, where an improvement of 38.26% was obtained compared to the Pre-Test; regarding the indicator time to acquire information about the movie, an improvement of 81.33% was obtained. 33%; concerning the third indicator, time to initiate the purchase, an improvement of 88% was obtained; concerning the fourth indicator, time to obtain a reminder, an improvement of 83.33% was obtained, making the time with the use of the application shorter; finally, concerning the customer satisfaction indicator, 73% of the users who used the application rated their experience as between satisfied and very satisfied.

Creator

Beltozar-Clemente, Saul
Sierra-Liñan , Fernando
Pucuhuayla-Revatta, Félix
Zapata-Paulini, Joselyn
Cabanillas-Carbonell, Michael

Source

International Journal of Interactive Mobile Technologies (iJIM); Vol. 17 No. 05 (2023); pp. 36-56
1865-7923

Publisher

International Association of Online Engineering (IAOE), Vienna, Austria

Date

2023-03-07

Rights

Copyright (c) 2023 Michael Cabanillas-Carbonell, Saul Beltozar-Clemente, Fernando Sierra-Liñan , Félix Pucuhuayla-Revatta, Joselyn Zapata-Paulini
https://creativecommons.org/licenses/by/4.0

Relation

Format

application/pdf

Language

eng

Type

info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article

Identifier

Citation

Beltozar-Clemente, Saul et al., Digital Tool for Film Promotion Through the Use of Augmented Reality, International Association of Online Engineering (IAOE), Vienna, Austria, 2023, accessed November 23, 2024, https://igi.indrastra.com/items/show/2405

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