From E-Learning to M-Learning - the use of Mixed Reality Games as a new Educational Paradigm
Dublin Core
Title
From E-Learning to M-Learning - the use of Mixed Reality Games as a new Educational Paradigm
Subject
Mobile learning
educational games
mixed reality
conversational framework
Description
This paper analyses different definitions of mobile learning which have been proposed by various researchers. The most distinctive features of mobile learning are extracted to propose a new definition for Mobile Educational Mixed Reality Games (MEMRG). A questionnaire and a quantifying scale are designed to assist the game developers in designing MEMRG. A new psycho-pedagogical approach to teaching is proposed for MEMRG. This methodology is based on the theme of â??conversationâ?? between different actors of the learning community with the objective of building the architectural framework for MEMRG.
Creator
Fotouhi-Ghazvini, F.
Earnshaw, Rae
Moeini, Ali
Robison, David
Excell, Peter
Source
International Journal of Interactive Mobile Technologies (iJIM); Vol. 5 No. 2 (2011); pp. 17-25
1865-7923
Publisher
International Association of Online Engineering (IAOE), Vienna, Austria
Date
2011-03-30
Rights
Copyright (c) 2017 F. Fotouhi-Ghazvini, Rae Earnshaw, Ali Moeini, David Robison, Peter Excell
Relation
Format
application/pdf
Language
eng
Type
info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
Identifier
Citation
Fotouhi-Ghazvini, F. et al., From E-Learning to M-Learning - the use of Mixed Reality Games as a new Educational Paradigm, International Association of Online Engineering (IAOE), Vienna, Austria, 2011, accessed November 22, 2024, https://igi.indrastra.com/items/show/969