From E-Learning to M-Learning - the use of Mixed Reality Games as a new Educational Paradigm

Dublin Core

Title

From E-Learning to M-Learning - the use of Mixed Reality Games as a new Educational Paradigm

Subject

Mobile learning
educational games
mixed reality
conversational framework

Description

This paper analyses different definitions of mobile learning which have been proposed by various researchers. The most distinctive features of mobile learning are extracted to propose a new definition for Mobile Educational Mixed Reality Games (MEMRG). A questionnaire and a quantifying scale are designed to assist the game developers in designing MEMRG. A new psycho-pedagogical approach to teaching is proposed for MEMRG. This methodology is based on the theme of â??conversationâ?? between different actors of the learning community with the objective of building the architectural framework for MEMRG.

Creator

Fotouhi-Ghazvini, F.
Earnshaw, Rae
Moeini, Ali
Robison, David
Excell, Peter

Source

International Journal of Interactive Mobile Technologies (iJIM); Vol. 5 No. 2 (2011); pp. 17-25
1865-7923

Publisher

International Association of Online Engineering (IAOE), Vienna, Austria

Date

2011-03-30

Rights

Copyright (c) 2017 F. Fotouhi-Ghazvini, Rae Earnshaw, Ali Moeini, David Robison, Peter Excell

Relation

Format

application/pdf

Language

eng

Type

info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article

Identifier

Citation

Fotouhi-Ghazvini, F. et al., From E-Learning to M-Learning - the use of Mixed Reality Games as a new Educational Paradigm, International Association of Online Engineering (IAOE), Vienna, Austria, 2011, accessed September 20, 2024, https://igi.indrastra.com/items/show/969

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