Browse Items (3575 total)

This paper looks at different ways of providing a RepRap 3D printer with online access and remote control to be operated from multiple devices including mobile devices. Different technological solutions that can be used with distinct printers are…

Purpose of this study was to determine the effect of using animated video media on student learning outcomes in Solar System science subjects and to determine the improvement in student learning outcomes in class VI SDN Padurenan Jaya.The research…

The governing equations of continuity, momentum and energy are numerically solved to study the laminar natural convection heat transfer of Newtonian fluid confined within two concentric cylinders. The inner cylinder is elliptical cross-section with…

Today's graduating telecommunications engineers need marketable skills that are typically developed beyond the traditional classrooms. These skills set can be acquired by experimenting for hands-on experience that resembles the professional field…

Nowadays, the fingerprint scanner widely used to records attendance. However, this technology has a weakness. Much research has done to improve the attendance system by utilizing mobile technology, like usage a fingerprint smartphone and location by…

Data security has become a paramount necessity and more obligation in daily life. Most of our systems can be hacked, and it causes very high risks to our confidential files inside the systems. Therefore, for various security reasons, we use various…

These days, We know that mobile phones with camera are very common to used by most of the people because of their ease of use and carry . So I figured I need for mobile phone images processing. These images are often subjected to a variety of types…

The UWA Comic Contracting project has had a number of successful implementations of their visual comic book contracts, and this paper will focus on one of the key interdisciplinary approaches, namely the engineering thinking that is developed to…

In this contribution we present a game-based learning concept which is based on mobile devices. It focuses a joyful stabilization of knowledge and the engagement of students using the Gamification approach and its game mechanics. Previous findings…

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