Computing and measuring the total capacity of a data network are a remarkably difficult problem. These metrics are directly linked to the available bandwidth to each wireless internet of things (IoT) device of the network. In this paper, the authors…
Learning to program is difficult for many first year undergraduate students. Instructional strategies of traditional programming courses tend to focus on syntactic issues and assigning practice exercises using the presentation-examples-practice…
Head movement has been found to be a natural way of interaction. It can be used as an alternative control method and provides accessibility for users when used in human computer interface solutions. The combination of Head-mounted displays (HMDs)…
This paper traces the development of a mobile application designed to simplify and support learning in nursing education. This application is based on the principles of dynamic formative evaluation, a method that encourages student involvement in the…
ABSTRACT- This study uses Depth Interview as a research instrument to study users' perceptions and acceptance of the potential use of mobile phones in a prospective design for learning Medical English, a mandatory course in medicine.
Almost all the…
Digital media has been used to enhance language learning for decades. Since the aim of language learning is to develop communicative proficiency, using communication devices and channels that already exist in the classroom is a sensible way of…
In the area of Human-Computer Interaction (HCI), the concept of Around Device Interaction (ADI) is gaining special attention nowadays. It provides the possibility of interacting with the device by making use of gestures made in the surrounding space,…