Apart from contributing to students’ learning outcomes, learning activities with digital concept maps were useful, fun, and engaging. Kit-Build concept map is a learning framework that incorporated concept map recomposition as its essential activity.…
This study aims to determine the effect of self-regulated learning (SRL) on students' mathematical creativity through the "zoom" mobile e-learning application. SRL is learning that refers to activities to control and regulate the learning process…
Vehicular ad hoc networks (VANETs) are mainly used in the intelligent transportation field for smart applications. VANETS received maximum concentration among the researchers in academic research. Providing traffic safety at the time of high mobility…
As an object of Western public and media interest, Laos still appears to be an overlooked and unnoticed country. In a sense, it remains in the shadow of its larger neighbours Vietnam and Thailand, who capture the world’s attention in the context of…
An interesting paradigm is a metaverse which represents the next generation of using the internet to improve human lives and provide a new way to communicate by building a system that let the user represented by their avatar to work, socialize and…
Innovation in learning technologies and services is driven by demands from Higher Educational Institutions (HEIs) in order to meet their students’ needs and make knowledge delivery easier. The technology could play a pivotal role in extending the…
Although, there are several literatures pertaining to the security issues in the use of mobile apps, these literatures do not sufficiently address issues about the security challenges in the use of mobile educational app. Hence, this work attempts to…