Browse Items (1981 total)

The main purpose of the present study was to examine whether mobile applica-tions could be adopted as feasible tools for learning purposes at higher education institutions. Furthermore the study’s intention was to conduct an empirical inves-tigation…

The choice of mobile applications (apps) for learning has been heavily relied on customer and teacher reviews, designers’ descriptions, and alignment with existing learning and human-computer interaction theories. There is limited empirical evidence…

Today, it can be said that coding has become a key competence for students and people working in many different fields in the business world. It is assumed that those who seek and develop new ways to learn-teach coding will be one step ahead. The…

In recent years, Wireless Mesh Networks (WMN) are emerging as a potential technology to enhance the ability and availability of wireless networks. WMN consists of wireless mesh routers and terminals connected by wireless multi-hop communication.…

Examining the adoption of e-payment systems is not a new research topic. Nevertheless, studying the factors affecting the adoption of e-payment systems in higher educational institutions is a new research trend. Thus, this study is considered one of…

This study assessed the instrumentality of Touch ’n Go eWallet mobile app at selected areas in University Malaysia Perlis (UniMAP) and Politeknik Tuanku Syed Sirajuddin (PTSS) Perlis, Malaysia, in July and August 2019. Fifteen staff from the two…

In Wireless Sensor Networks, no physical backbone infrastructure used while all sensor nodes are energy constrained and impractical to recharge. The behavior of networks becomes unstable once the first node dies. The key challenge in such networks is…

Mobile information and communication technology changed how people and businesses can benefit from government public services at any time and from anyplace. The success or failure of mobile government services is becoming more dependent on satisfying…

An Integration of “Online Interactive Apps” for learning can be a disruptive learning innovation in higher education. The material of the application of graph theory course has application topics in the real world. How students use the application…

The purpose of this paper is to propose and test an integrated model of mobile advertising taking into consideration the exclusive characteristics of Malaysian consumers. The survey research method has been used to collect data among young mobile…
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