Browse Items (1981 total)

This work proposes a solution to overcome the effect for one of the main drawbacks of these days’ wireless systems, where Multiple-Input Multiple-Output (MIMO)-Orthogonal Frequency Division Multiplexing (OFDM) combinations has been used. High…

The proliferation of increasingly interactive e-reader devices such as the Amazon Kindle represents an opportunity to explore their evolving pedagogical value. This study aims to investigate how use of the Kindle can enhance individuals’ English…

Mobile devices in the manufacturing setting offer mobility and information whenever and wherever it is needed; these advantages allow for a more efficient workflow and allow the user to make more informed decisions. Due to these advantages,…

This paper describes an experimental study of learning Dijkstra’s shortest path algorithm on mobile devices. The aim of the study is to investigate and compare the impacts of two different mobile screen user interfaces on students’ satisfaction for…

Acknowledging the user context, e.g., position and activity, provides a natural way to adapt applications according to the user needs. How to actually capture and exploit context, however, is not self-evident and it is tempting to assign the related…

During the last decade, the use of smartphones among teenagers in their daily life has grown significantly. Despite the efforts to use tablets in learning processes, these teenagers are often prompted to switch off their personal devices before…

This experimental study investigates the effect of using web-cam chat on the FL Learners' socio-cultural competence by answering the following question: What is the effect ofusing web-Cam chat onthe socio-cultural on competence of tenth grade…

M-learning is a form of learning, which has similarities and differences with the electronic learning (e-learning). It is mainly based on the use of the mobile wireless technologies that allow for learners to easily access learning materials anytime…

Augmented Reality (AR) is the evolution of the concept of Virtual Reality (VR). Its goal is to enhance a person's perception of the surrounding world. AR is a fast growing state of the art technology and a variety of implementation tools thereof…
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