Browse Items (1981 total)

In this contribution we present a game-based learning concept which is based on mobile devices. It focuses a joyful stabilization of knowledge and the engagement of students using the Gamification approach and its game mechanics. Previous findings…

This study aimed to determine the obstacles that face the students in The University of Jordan while using wireless Internet technology. In addition, the study aimed to determine any statistical significant differences in students estimates of the…

This paper explores the affordances of augmented reality content in a mobile augmented reality application. A user study was conducted by performing a multi-camera video recording of seven think aloud sessions. The think aloud sessions consisted of…

Data collected from the profiles and the digital identities has become a valuable currency for the mobile ecosystem, especially between users and providers. Services that required them are also described as the ground floor in direct linked with the…

The reason to conduct this research is to investigate and recognize the importance of brand awareness on E-commerce sales while shopping on internet. Empirical analysis of seven top internet purchasing European countries is done by using the report…

Mobile learning or “m-learning” is the process of learning when learners are not at a fixed location or time and can exploit the advantage of learning opportunities using mobile technologies. Nowadays, speech recognition is being used in many mobile…

Genetic algorithm (GA) is a powerful evolutionary searching technique that is used successfully to solve and optimize problems in different research areas. Genetic Algorithm (GA) considered as one of optimization methods used to solve Travel salesman…

In this paper, popular routing protocols for Wireless Sensor Networks (WSNs) are studied. There are many issues and challenges that effect routing of data. First, high energy is consumed which reduces network lifetime. Second, security of routing…
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