The post-pandemic period brought with it new challenges for both businesses and private health centers, many of which were affected by the loss of customers. In the case of dental centers, many were affected by the distrust of customers, since…
One of the difficulties in physics learning is the low motivation to learn because physics materials are considered complex, boring, and abstract for students. Therefore, this research developed an Augmented Reality (AR)-integrated game application…
The user experience, often known as UX, is the key factor in determining a product success and increase user’s acquisition. However, this field of research lacks conceptual and practical models to follow when designing pervasive technologies such as…
Depression is one of the most common mental health disorders which affects thousands of lives worldwide. The variation of depressive symptoms among individuals makes it difficult to detect and diagnose early. Moreover, the diagnosing procedure relies…
The purpose of this study is to discuss the response of students/athletes to strokes and the effect of measuring instruments on Straight Drive strokes and to produce new products through the development process. This research method is research and…
Women’s access and training to use mobile technology can set the ground for creating trusted communities that provide valuable guidance on new partnerships as well as alternative business models. Such business models encompass innovative business…
After the isolation caused by the pandemic, the entertainment sector has been forced to change the way it markets its products and services, and users have been adapting to the change. Companies dedicated to the film industry have had to bet on…
In response to the coronavirus crisis, higher education institutions have partially or fully transformed into electronic education systems (EESs). This paper presents the results of a student survey conducted at AL al-Bayt University to assess the…
Education in current times has taken leaps and bounds, so the use of traditional classrooms in conjunction with textbooks and static 2D images is no longer enough, even more so in the teaching of human anatomy, which requires images, didactic…
This study aims to analyze the comparison of students' critical thinking skills by using learning media based on phenomenon-based learning in a general chemistry course. The media were an interactive web module and an interactive video about the…