Browse Items (1981 total)

The choice of mobile applications (apps) for learning has been heavily relied on customer and teacher reviews, designers’ descriptions, and alignment with existing learning and human-computer interaction theories. There is limited empirical evidence…

During the social distancing, an increasing number of people use communication applications, various types of digital tools and programs. Various video conferencing platforms are regularly used in the educational environment. The study presents the…

Teachers must develop learning tools that can assist students in making it easier to follow the course of learning and improve students' abilities. Teachers can integrate local wisdom into learning tools that will have an impact on increasing student…

Schools as a source of knowledge need to facilitate the 3D geometric thinking process involving a series of cognitive action. Therefore, this research investigates the potential of integrating augmented reality (AR) into the 6E instructional 3D…

The goals of this study were to 1) examine the behaviors and demands of users who purchased face sunscreens online, and 2) build augmented reality technology for use in the present, 3) to determine the acceptance and satisfactory after using…

Social networks (SNs) have become a significant part of daily life. It has become one of the most effective ways in which people communicate with each other. Huge amounts of data are generated and shared through SNS worldwide, where users share their…

In many aspects of healthy, science, educational, functional, and social life, social media networks today are part of the human lifestyle. Social media has more impact on human life and introduced significant changes in the way people’s way of…

Based on the results of studies in the power electronics course, it shows that learning outcomes in the power components of semiconductors and inverter systems are not satisfactory. Innovation in teaching materials is an alternative to increasing…

The Learning Management System (LMS) is a core system that contributes to support e-learning, managing content, provide learning tools, and facilitate communication between students and teachers. This project aims to measure the impact of…

Self-Service Kiosks is the invention of moving technologies with improving the services into a new era of rapid development to society. Using Self-Service Kiosks changing the lifestyle schedule of the day, no need to make free time during the working…
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