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Mobile Ad-Hoc network is a distributed wireless network that is self-organized and self-maintained and it doesn’t require a fixed framework or central administration. Wireless nodes in a mobile ad hoc network are transient and have a short lifespan.…

The blockchain involves future developments and new technologies. The emergence of a blockchain is a challenge for the conventional social organization and mode of activity. Data latency and mobile network capacity would no longer be a limitation for…

The development of internet influences business, operationally and strategically. People has reached wider connection towards information. This leads to several marketing transformations, from conventional to digital technology conducted by…

Augmented reality is one of the new emerging technologies in the world, since its appearance was considered for many years its application in education as a tool in the student's learning process. Taking these aspects into account, the present…

The article focuses on the orientation of educational aids for blind people. The prototype was made with the Scrum methodology and the prototype design tool called Balsamiq was used. Its objective is to design Prototypes of mobile application…

Currently in Latin America hearing impairment is one of the main problems of society, especially in Peru, where there is a large percentage of hearing-impaired children without receiving some kind of adequate and viable education for their growth,…

Tooth decay is a problem that occurs in every person. However, children are the most vulnerable due to their diet, the consumption of foods high in sugar and poor oral hygiene. Due to this problem, the design of a mobile application was developed…

Dyslexia is a learning disorder that hinders spelling, communication and reading comprehension in such a way that its objective proposes to design a mobile application for children with dyslexia in primary education using augmented reality. In the…

Diabetes is a disease that is increasing worldwide, the main causes are: a sedentary lifestyle, aging population and economic factors. On the other hand, in Peru there is also prevalence of diabetes, especially in older adults, due to this problem,…

In the last decade, mobile applications have shown an expansion to a great diversity of uses that can be made, which has influenced at different levels (economic, cultural, political), as in the area of learning where it has played a very important…
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