Browse Items (1739 total)

A global phenomenon of population ageing and an increasing number of patients with chronic diseases place substantial additional pressure on healthcare systems. A possible solution for this problem is a new emerging sort of pervasive personal…

Nowadays, pharmaceutical mobile applications are widely used. Several features and functionality play an important role to support the real needs of users especially in primary medication. Users’ behaviors in the modern world have changed where users…

With increasing technology developments, the Internet has become everywhere and accessible by everyone. There are a considerable number of web-pages with different benefits. Despite this enormous number, not all of these sites are legitimate. There…

This paper proposes a PhotoStory: mobile-based application to record the transformation of buildings, including the condition of the buildings and the surrounding environment, whether caused by natural disasters or other factors. There are still…

This article considers the issue of accustoming primary school students to research activities and basically focuses on information technology, which is the main tool for increasing cognitive activity. We define joint creative activities of teacher…

This paper presents some initial insights into practical translation problems that can occur during agile localization. Although agile localization is not a novel approach to software localization, the range of possible translation problems and their…

— In application development lifecycle, specifically in test-driven development, refactoring plays a crucial role in sustaining ease. However, in-spite of bringing ease, refactoring does not ensure the desired behaviour of code after it is applied.…

In this article we discuss potential scenarios of use for mobile media in museums and the challenges they pose. We examine how the characteristics of mobile technology suit the specific characteristics of a museum setting. Based on these…

Online media-assisted learning is becoming a necessity at this time, where users have a level of interest in using mobile devices. YouTube has been used by several universities as a learning medium that complements conceptual understanding. This…

— Based on preliminary observations on the implementation of Graphic Design learning, it is indicated that it is only limited to using printed module media, lecture methods, guided practice and not yet using media with android technology. This study…
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