In recent years gaming products have increasingly been used to enhance learning and training development in the academic and commercial sectors. Gaming is an approach that applies technology to provide an almost real experience with interactive…
Group’s communications using Mobile Ad hoc Networks (MANETs) have recently drawn a lot of interest. Information is delivered to a group of receivers simultaneously through a process known as multipath. Therefore, to enable team communication…
There are many resources for media learning in online learning that all of the teachers made many media which it made a problem if there have the same subject and material. This problem made online learning having a big database and many materials…
The opportunity for networking of higher education institutions (HEIs) by networking of their remote laboratories (RLs) is considered in this paper. Several important issues regarding successful HEIs networking by networking of their RLs are…
The internet of things (IoT) revolution has been sparked by the exponential increase in connected devices caused by recent advances in wireless technology. These embedded devices gather, analyze, and send vast data via the network. Data transmission…
This study explored the studentsâ?? acceptance of Mobile Learning via Short Message Service (SMS-Learning) amongst distance learners in the Universiti Sains Malaysia. This study aims to examine the studentâ??s acceptance towards the language use in…
this paper deals with the simulation and presentation of a novel approach to design and implementation of algorithm to realize hand over process for a mobile communication system during mobile network. This algorithm performs the ability of the…
Rhetorical and aesthetic aspects of digital textuality tends to lag behind developments in hardware and software. Constructive humanistic approaches to digital media may prevent this deficiency. This paper reports on a project where digital genre…
Smart Application is one that can be used to learn swimming for students in sports education. This study aims to reveal and explain the usability of smart swimming applications to explore factors influencing students' swimming learning outcomes in…
The common problem that is mostly found in urban area and the organizations service numbers of people such as government places, university, department store, and hospital, is the insufficient car parking. This problem is the result of the continuing…