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Students experience various essential changes related to their psychological conditions during their education in college. Students' adaptability to the demands of these changes will give birth to new skills for the next stage of psychological…

Indonesia’s Vision 2045 is an essential basis to determine the direction of the country’s development in line with four main pillars which include the development of human resources (HR). This involves producing quality, healthy, intelligent,…

Undergraduate students are categorized as Generation Z. They prefer learning using video rather than the book. Demonstration videos are suitable for productive courses because they show step by step of product making.  This study aimed to 1) develop…

At the moment, all observed forms of communication are reduced either to a person-to-person scheme or person-to-device. But the Internet of Things (IoT) offers us a tremendous Internet future, in which will appear the communication type…

The main goal of this study is to examine the communication that fashion brands make through Facebook. It is intended to ascertain if the fashion brands use a communication strategy based on dialogue with their followers. In order to reach the…

In the context of a transforming school of the 21st century and in the context of the digital transformation of the economy and education globally, the digital competence of pedagogical specialists is crucial for the implementation of the new…

When there are multiple alternate shortest paths between any two nodes in a complex network, there is a need to know details about the content of the paths and the dominance of the nodes within it, this need comes to maximize, control and speed of…

This study was designed to reveal the effectiveness of integrating educational robots (ERs) with hypermedia in improving the acquisition of scientific concepts among fifth-grade students in Jordan. The present study utilized a pretest-posttest…

Banks have changed from paper-based banking solutions provider to the latest of the technologies like mobile banking. Adoption of mobile-banking has received more attention in recent years, because there are more phones than computers in the market.…

The aim of this research is to design a proposed model for Mobile Digital Content Applications Based on Gamification and measure its effectiveness in the development of psychological well-being among the graduate students of King Abdulaziz University…
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