Browse Items (1739 total)

Mobile information and communication technology changed how people and businesses can benefit from government public services at any time and from anyplace. The success or failure of mobile government services is becoming more dependent on satisfying…

An Integration of “Online Interactive Apps” for learning can be a disruptive learning innovation in higher education. The material of the application of graph theory course has application topics in the real world. How students use the application…

The purpose of this paper is to propose and test an integrated model of mobile advertising taking into consideration the exclusive characteristics of Malaysian consumers. The survey research method has been used to collect data among young mobile…

This paper presents an intelligent autonomous document mobile delivery robot using a deep learning approach. The robot is built as a prototype for document delivery service for use in offices in which it can adaptively move across different surfaces,…

Visualization of patient’s anatomy is the most important pre-operation process in surgeries, minimally invasive surgeries are among these types of medical operations that counts totally on medical visualization before operating on a patient. However,…

Mobile phones are used in almost all aspects of life by people. But in the case of visually impaired, they are still a step behind in using smart phones for various purposes. Having interactive android OS, navigation and travel aiding apps using…

Face-to-face learning is most prominent in higher education in developing countries of Africa, where learning is teacher-centred; this type of learning does not promote deep learning. Vodcasts and podcasts are increasingly becoming popular in higher…

Mobile governance enables citizens to comfortably do business with government anywhere, any time. This provides an enriching experience to users as they use these platforms in their convenience and with comfort. MyEG Services Berhad ("MyEG") is a…

The purpose of this study was to examine the factors which influence the purchase intentions of Smart wearable technology by students in South Africa. The researchers, guided by literature developed a conceptual framework with five constructs,…

Co-creation of value between the consumer and services providers is an idea that has been receiving much attention. The purpose of this study was to investigate the influence of consumer motivation on attitudes and adoption intention of co-creational…
Output Formats

atom, dcmes-xml, json, omeka-xml, podcast, rss2