Browse Items (1784 total)

The objectives of this study are (1) to explore pre-service teachers’ needs in using educational technology tools for online learning, (2) to develop an online lesson about the use of educational technology tools for pre-service teachers, and (3)…

Early Childhood Education has an important role in the development of a child. When talking about Early Childhood Education quality is the most critical, especially during the Covid-19 Pandemic as it is today and coincides with the era of the…

This research is an android-based educational game development research to increase interest in learning mathematics for elementary school students. This study aims to make the development of educational games able to be a solution in increasing…

Teachers must develop learning tools that can assist students in making it easier to follow the course of learning and improve students' abilities. Teachers can integrate local wisdom into learning tools that will have an impact on increasing student…

In general, students' math skills in Indonesia are low. An effort must be made to get students to enjoy learning mathematics so that their mathematical abilities improve. The rapid development of smartphone technology provides an opportunity for use…

One of the traditional musical instrument from Indonesia is gamelan, that is now less desirable because people nowadays prefer to play modern musical instruments, or because of its expensive price. This study combines the modern technology of AR and…

Applied augmented reality works by detecting imageries or pictures, normally called markers, by using smartphone camera that detects these preplaced markers. Augmented reality has seen wide application in various fields, one of them is education. In…

The specific purpose of this development is to develop a practicum module containing augmented reality (AR) which is used for Cultural Anthropology courses which are arranged systematically, and refers to clearly measurable learning objectives. The…

The Covid-19 pandemic impacted on increasing use of Android smartphones in teaching and learning. This study aims to build markerless VR-AR (Virtual Reality-Augmented Reality) as Android-based teaching materials for construction engineering students…

The principal objective of this study was to introduce the existence on development of Countenance evaluation application that can be used to evaluate the moral and quality of students’ computer knowledge by using evaluation indicators which oriented…
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