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Mobile Ad Hoc Networks, also known as MANETs are the part of networks which utilizes the technologies like Internet of Things. Internet is filled with known as well as unknown sources which are still considered as a challenge. Considering the…

The blockchain involves future developments and new technologies. The emergence of a blockchain is a challenge for the conventional social organization and mode of activity. Data latency and mobile network capacity would no longer be a limitation for…

Rain is an important source of water. The Indian economy is heavily dependent on agriculture and the livelihood of Indian farmer largely depends on rains. The farms are more dependent on rainfall than any other water resource. As we observe there is…

Mobile phones have made significant improvements from providing voice communications to advanced features such as camera, GPS, Wi-Fi, SMS, voice recognition, Internet surfing, and touch screen. This paper presents an enterprise mobile tracking and…

Education is a place to introduce culture and micro, small and medium enterprises in areas far from the capital. In Technology Education Study Program, Universitas Negeri Jakarta has the vision to produce educators and education personnel in the…

The use of educational entrepreneurship game apps as a medium for an online class for students to improve analytical skills regarding business processes. Learning that is only through gamification in game learning. This learning is carried out on a…

A new approach for mobile transaction processing is presented in a cluster of peers. A cluster is a dynamic collection of mobile hosts called peers and are clustered around a single mobile host called a centroid to form a temporary work group for…

The purpose of this study was to determine and apply (1) the Augmented Reality (AR) development process; (2) AR model design; (3) application of AR technology; and (4) the results of AR development that can be used as a support for learning methods…

The e-learning system is one of the most common methods for improving student performance and the ongoing goal of using e-learning in higher education. The most popular kind of e-learning system is a big one that is used at the college level,…

Mobile apps have penetrated the market and are being used every­where. Companies developing apps face increasing challenges such as short time to market or demand for high quality. Furthermore, the success of an app also depends on how users perceive…
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