Browse Items (1784 total)

Due to the problem of drinking water scarcity in different cities around the world, there are innovative proposals to automate garden irrigation in homes, to reduce drinking water consumption. For this research, a sample of 68 inhabitants of the…

Due to the COVID-19 pandemic, the world's population has undergone different changes in which an impact on the use of the internet stands out from daily aspects such as education, commerce, health, among others; which has made us highly dependent on…

The continuity and the success of organizations appear increasingly associated with the incorporation of social media. The success depends of the structural and procedural changes that the organization has to make. Today, social media are the new…

In a more transparent and dynamic world, in which consumers trust other consumers more for advice and recommendations on products and services, the continuity of organizations appears to be associated with socialization, the sharing of interests and…

In this paper we present a framework (CA-Mobile Framework) for develop educational activities for collaborative learning based on mobile devices, this framework is composited by two main components: A documental reference and an API for develop…

Recent innovation in the field of Augmented Reality (AR) and Virtual Reality (VR) has brought new devices on the market. Many industries see a big future in AR business and applications. The present research focuses on the user input performance of…

The learning process in the STKIP PGRI West Sumatra Informatics Education Study Program still uses conventional learning methods, namely through face-to-face contact between lecturers and students in the class. The traditional learning method…

Mobile phones and related gadgets in networks are omnipresent at our students, advertising itself as the platform for mobile, pervasive learning. Currently, these devices rapidly open and enhance, being soon able to serve as a major platform for…

Fog extends the cloud to be closer to the end devices so that it acts on IoT data within a millisecond. Almost 60% of data can be analyzed that is physically near to the IoT data. This proximity has various advantages, including reduced latency,…
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