This article comments on Peta Spyrou’s article in this volume entitled ‘Civil Liability for Negligence: An Analysis of Cyberbullying Policies in South Australian Schools’. It considers whether the two established legal regimes of tort law and the…
This paper contrasts the Guyana-Venezuela maritime incident that occurred on October 10th 2013 with the Guyana-Suriname maritime incident that occurred on June 3rd 2000. It examines several issues to determine whether the actions by the Venezuelan…
Legal history is sometimes seen, to quote William Wordsworth, as little more than the study of ‘old, unhappy, far-off things’.1 Paul Finn recently observed that legal history has, ‘for the most part, … been marginalised to the point of near…
In recent years, many studies have been carried out on how to engage and support students in e-learning environments. Portable devices such as Personal Digital Assistants (PDAs), Tablet PCs, mobile phones and other mobile equipment have been used as…
Learning three-dimensional shape of geometry is important for improving students’ spatial abilities. However, the concept of three-dimensional shape is still considered as one of difficult subject matters for teacher to teach and for student to…
Learning is a fundamental element of people’s everyday lives. Learning experiences can take the form of our interactions with others, through attending an educational establishment, etc. Not everyone learns in the same way, and even people who are…
During the last decade, the use of smartphones among teenagers in their daily life has grown significantly. Despite the efforts to use tablets in learning processes, these teenagers are often prompted to switch off their personal devices before…
This paper presents a new learning environment for developers of mobile apps that merges two quite different views of the same topic. Creative design and system engineering are core issues in the development process that are based on diverging…
This paper presents a learning media repository and delivery system (LMRD) for a smart classroom using IoT and mobile technologies. It was designed to support active learning pedagogy. Teachers are able to broadcast learning media or course materials…