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In recent years, Wireless Mesh Networks (WMN) are emerging as a potential technology to enhance the ability and availability of wireless networks. WMN consists of wireless mesh routers and terminals connected by wireless multi-hop communication.…

In response to a public health emergency of COVID-19 pandemic, changing learning and teaching from face to face mode to online one is determined to be imperative. The fact that classrooms were temporarily prevented from continuing did not mean that…

Since 2020, Covid 19 has completely changed the daily activities of almost all nations, and education has been heavily affected. Because of school closures, face-to-face classrooms were halted or replaced with online classes in which both lecturers…

Abstract – In the era of technology, learning can be supported with mobile devices inside and outside of the classroom. In the hope of taking advantage of technology advances, teachers worldwide have integrated technologies into teaching to…

This paper represents a personalized context-aware mobile learning architecture for supporting student to learn English as foreign language in order to prepare for TOEFL test. We consider how to apply open learner modeling techniques to adapt…

This research discoverable (1) the development of a MOOC (Massive Open Course Online) learning innovation that incorporates Augmented Reality; (2). The use of the concept of AI Injected e-Learning (The Future of Online Education) in Vocational High…

The advancement in technology has produced innovative applications for educational purpose. Numerous higher education applications have aroused in recent years. Therefore, it is essential to strive for a high usability application. This study…

Usability evaluation is an essential activity to contribute to a higher standard of user experience. This study conducted a usability evaluation on multi-platform application according to usability attributes as defined in ISO 9241-11 standard which…

The user experience, often known as UX, is the key factor in determining a product success and increase user’s acquisition. However, this field of research lacks conceptual and practical models to follow when designing pervasive technologies such as…
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