This article tries to enrich the conceptual debate and discussions among international relations and strategic studies scholars regarding explanations of weak actor‟s victories against strong actors in military conflicts. For longtime strategic…
Epilepsy is one of the most common neurological disorders that affect approximately 50 million peopleworldwide, with the prevalence of 1% in the population.Nearly 80% of people with epilepsy are found indeveloping countries, where the disease remains…
Geriatric Social Work is becoming ostensibly crucial in contemporary times. The modes and modalities being discussed in strengthening geriatric well-being deserve mammoth attention. In this context, Yoga Therapy is being envisioned as one among the…
We live in an age where stories of war, disease, hatred and celebrity wardrobe decisions spread at the speed of light. Some activists see waste and ignorance that needs to be toppled — others among us see an opportunity to widely disseminate a story…
Traditionally, the concept of national security was always associated with the protection of the territorial integrity of the country's borders against any external aggression. Post the Cold War, Human Development Report (HDR) 1994, introduced a new…
The proposition that climate change will engender anxieties for international security has become profound in public discourse over two decades. This paper discusses the concerns of environmental security in South Asia. It examines different meanings…
ENVIRONMENTAL ISSUES IN RECENT BRITISH AND CANADIAN ELECTIONS
The 2019 elections in Britain and Canada illustrate the difficulties in communication between a concerned public and prospective office-holders on the most critical set of issues of our…
A new approach for mobile transaction processing is presented in a cluster of peers. A cluster is a dynamic collection of mobile hosts called peers and are clustered around a single mobile host called a centroid to form a temporary work group for…
The use of educational entrepreneurship game apps as a medium for an online class for students to improve analytical skills regarding business processes. Learning that is only through gamification in game learning. This learning is carried out on a…