Browse Items (3575 total)

This research proposes improving the aquarium environment for ornamental fish farming for small enterprises raising ornamental fish for sale during the COVID-19 Pandemic with an automatic aquarium system capable of forecasting the optimum environment…

The Covid-19 outbreak spurred the adoption of eLearning in many countries around the world, but relatively little is known about students’ experience on the subject. This study examined university students’ knowledge and experience of face-to-face…

This paper focuses on the contribution of Italy to the development of energy cooperation between Kazakhstan and the EU, focusing on the specific case of the Kashagan oil field. I argue that Italy, as the largest importer of Kazakhstan’s oil, can play…

The studies of human mobility prediction in mobile computing area gained due to the availability of large-scale dataset contained history of location trajectory. Previous work has been proposed many solutions for increasing of human mobility…

Early Childhood Education has an important role in the development of a child. When talking about Early Childhood Education quality is the most critical, especially during the Covid-19 Pandemic as it is today and coincides with the era of the…

The Proliferation Security Initiative (PSI) is regarded as one of the most aggressive and impactful worldwide efforts conducted to contain the spread of WMD materials and delivery system.Despite heavy pressure from the United States and its palpable…

The digital era has accelerated the development of educational media. This enables access to educational activities from any location at any time. Distance education is gaining popularity and flexibility in its implementation. The purpose of this…

Due to the competitive Malaysian residential market with a large number of residential projects that offered almost similar features lead to difficulties of residential purchasing among homebuyers. These days, homebuyers are very selective, careful,…

Gamification has become a new trend in learning in the 21st century, by utilizing technology with game elements to change behavior and support learning outcomes. However, few researchers have focused on the comprehensive impact of gamification in…

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