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The main goal of this study is to examine the communication that fashion brands make through Facebook. It is intended to ascertain if the fashion brands use a communication strategy based on dialogue with their followers. In order to reach the…

At the moment, all observed forms of communication are reduced either to a person-to-person scheme or person-to-device. But the Internet of Things (IoT) offers us a tremendous Internet future, in which will appear the communication type…

In the last decades, worldwide wine tourism has been steadily progressing and has grown substantially as a research object. Several academic papers treat strategies for development and management of wine tourism. This paper aims to describe recent…

Undergraduate students are categorized as Generation Z. They prefer learning using video rather than the book. Demonstration videos are suitable for productive courses because they show step by step of product making.  This study aimed to 1) develop…

Indonesia’s Vision 2045 is an essential basis to determine the direction of the country’s development in line with four main pillars which include the development of human resources (HR). This involves producing quality, healthy, intelligent,…

Students experience various essential changes related to their psychological conditions during their education in college. Students' adaptability to the demands of these changes will give birth to new skills for the next stage of psychological…

The purpose of this study was to develop teaching materials for Organic Chemistry 2 by using an android-based STEM approach, analyze the readability of teaching materials and determine student learning outcomes. This research belongs to the R&D…

This research and development (R&D) study aims at utilizing a highly trending social media platform, TikTok, as an audio-visual online learning medium for South Sumatra’s local wisdom course in the History Education program of Universitas…

Teacher ability to arrange learning environmet will affect the student’s interest in learning as well in utilizing mobile technology. The purpose of this research is to develop mobile learning using the cooperative learning approach especially Jigsaw…
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