Dynamics between Disturbances and Motivations in Educational Mobile Games
Dublin Core
Title
Dynamics between Disturbances and Motivations in Educational Mobile Games
Subject
educational mobile game
serious game
motivation
disturbance factor
game design
fractions
Description
Understanding engagement in games provides great opportunities for developing motivating educational games. However, even good games may induce disturbances on the learner. Therefore, we go further than presenting only results and discussion related to the motivation aspects and disturbance factors of the playing experience in UFractions (Ubiquitous fractions) storytelling mobile game. Namely, we define the dynamics between these two important game features. Sample of the case study was 305 middle school pupils in South Africa, Finland, and Mozambique.Guidelines for game developers, users and educators were derived from the interplay of disturbance factors and motivations. Furthermore, we defined six different learning zones deriving from disturbances the player is facing and the player’s motivation level.
Creator
Nygren, Eeva Liisa
Laine, Teemu H.
Sutinen, Erkki
Source
International Journal of Interactive Mobile Technologies (iJIM); Vol. 12 No. 3 (2018); pp. 120-141
1865-7923
Publisher
International Association of Online Engineering (IAOE), Vienna, Austria
Date
2018-07-20
Rights
Copyright (c) 2018 Eeva Liisa Nygren, Teemu H. Laine, Erkki Sutinen
Relation
Format
application/pdf
Language
eng
Type
info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
Identifier
Citation
Eeva Nygren Liisa, Teemu Laine H. and Erkki Sutinen, Dynamics between Disturbances and Motivations in Educational Mobile Games, International Association of Online Engineering (IAOE), Vienna, Austria, 2018, accessed November 7, 2024, https://igi.indrastra.com/items/show/1324