Dynamics between Disturbances and Motivations in Educational Mobile Games

Dublin Core

Title

Dynamics between Disturbances and Motivations in Educational Mobile Games

Subject

educational mobile game
serious game
motivation
disturbance factor
game design
fractions

Description

Understanding engagement in games provides great opportunities for developing motivating educational games. However, even good games may induce disturbances on the learner. Therefore, we go further than presenting only results and discussion related to the motivation aspects and disturbance factors of the playing experience in UFractions (Ubiquitous fractions) storytelling mobile game. Namely, we define the dynamics between these two important game features. Sample of the case study was 305 middle school pupils in South Africa, Finland, and Mozambique.Guidelines for game developers, users and educators were derived from the interplay of disturbance factors and motivations. Furthermore, we defined six different learning zones deriving from disturbances the player is facing and the player’s motivation level.

Creator

Nygren, Eeva Liisa
Laine, Teemu H.
Sutinen, Erkki

Source

International Journal of Interactive Mobile Technologies (iJIM); Vol. 12 No. 3 (2018); pp. 120-141
1865-7923

Publisher

International Association of Online Engineering (IAOE), Vienna, Austria

Date

2018-07-20

Rights

Copyright (c) 2018 Eeva Liisa Nygren, Teemu H. Laine, Erkki Sutinen

Relation

Format

application/pdf

Language

eng

Type

info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article

Identifier

Citation

Eeva Nygren Liisa, Teemu Laine H. and Erkki Sutinen, Dynamics between Disturbances and Motivations in Educational Mobile Games, International Association of Online Engineering (IAOE), Vienna, Austria, 2018, accessed November 7, 2024, https://igi.indrastra.com/items/show/1324

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