Arabic Alphabetic Puzzle Game Using Eye Tracking and Chatbot for Dyslexia
Dublin Core
Title
Arabic Alphabetic Puzzle Game Using Eye Tracking and Chatbot for Dyslexia
Description
Dyslexia is a problem that an individual has since birth; it poses difficulties for the rest of their life, similar to other learning disabilities. Spelling, writing, reading and in certain instances speech can all be undermined by the language processing disorder. Idleness or a lack of intellect are not associated with dyslexia. Furthermore, sight problems do not cause dyslexia. Rather, data is evaluated and understood by the brain in alternative ways, making dyslexia a neurological ailment afflicting both children and grown-ups.This paper seeks to devise a puzzle game application based on eye tracking, which will assist with focusing attention, as well as a chatbot that can motivate users. This should prove beneficial to individuals with dyslexia, parents of dyslexics, or experts such as reading professionals, instructors and teachers who are assisting dyslexics. Based on the best current understanding of how to assist dyslexics, we meticulously assessed every application prior to its inclusion.
Creator
Aljojo, Nahla
Munshi, Asmaa
Almukadi, Wafa
Hossain, Anhar
Omar, Noran
Aqel, Bashair
Almhuemli, Shahad
Asirri, Fatma
Alshamasi, Areej
Source
International Journal of Interactive Mobile Technologies (iJIM); Vol. 12 No. 5 (2018); pp. 58-80
1865-7923
Publisher
International Association of Online Engineering (IAOE), Vienna, Austria
Date
2018-09-29
Rights
Copyright (c) 2018 Nahla Aljojo
Relation
Format
application/pdf
Language
eng
Type
info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
Identifier
Citation
Nahla Aljojo et al., Arabic Alphabetic Puzzle Game Using Eye Tracking and Chatbot for Dyslexia, International Association of Online Engineering (IAOE), Vienna, Austria, 2018, accessed November 23, 2024, https://igi.indrastra.com/items/show/1339