Arabic Alphabetic Puzzle Game Using Eye Tracking and Chatbot for Dyslexia

Dublin Core

Title

Arabic Alphabetic Puzzle Game Using Eye Tracking and Chatbot for Dyslexia

Description

Dyslexia is a problem that an individual has since birth; it poses difficulties for the rest of their life, similar to other learning disabilities. Spelling, writing, reading and in certain instances speech can all be undermined by the language processing disorder. Idleness or a lack of intellect are not associated with dyslexia. Furthermore, sight problems do not cause dyslexia. Rather, data is evaluated and understood by the brain in alternative ways, making dyslexia a neurological ailment afflicting both children and grown-ups.This paper seeks to devise a puzzle game application based on eye tracking, which will assist with focusing attention, as well as a chatbot that can motivate users. This should prove beneficial to individuals with dyslexia, parents of dyslexics, or experts such as reading professionals, instructors and teachers who are assisting dyslexics. Based on the best current understanding of how to assist dyslexics, we meticulously assessed every application prior to its inclusion. 

Creator

Aljojo, Nahla
Munshi, Asmaa
Almukadi, Wafa
Hossain, Anhar
Omar, Noran
Aqel, Bashair
Almhuemli, Shahad
Asirri, Fatma
Alshamasi, Areej

Source

International Journal of Interactive Mobile Technologies (iJIM); Vol. 12 No. 5 (2018); pp. 58-80
1865-7923

Publisher

International Association of Online Engineering (IAOE), Vienna, Austria

Date

2018-09-29

Rights

Copyright (c) 2018 Nahla Aljojo

Relation

Format

application/pdf

Language

eng

Type

info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article

Identifier

Citation

Nahla Aljojo et al., Arabic Alphabetic Puzzle Game Using Eye Tracking and Chatbot for Dyslexia, International Association of Online Engineering (IAOE), Vienna, Austria, 2018, accessed November 7, 2024, https://igi.indrastra.com/items/show/1339

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