A Mobile Application for School Children Controlled by External Bluetooth Devices

Dublin Core

Title

A Mobile Application for School Children Controlled by External Bluetooth Devices

Subject

digital learning
game-based learning
video games
mobile devices
degree of competence
flic buttons

Description

The didactic method of digital, game-based learning includes integrating educational content or learning standards into video games with the objective to engage pupils. The method combines instructional content with computer or video games and can be used with all subjects and at all ability levels. Exponents of digital game-based learning argue that it provides learning opportunities which involve learners in interactive teaching and encourages them to take part in the technological society of the 21st century. The necessity of digital, game-based learning arose in the last decades of the 20th century as world-wide improvements in innovation took place. Today's learners live their lives with easy access to technology. This paper discusses the need for, motivation for and adjustment of digital, game-based learning to meet the needs of contemporary and the future generations of learners. Specifically, a game prototype for pupils of 9 to 10 years of age was implemented and evaluated. A simple mathematical game was created to help children practice mathematical skills in a fun, logical, thoughtful, enjoyable, amusing and light-hearted way. The results of the evaluation showed that children were interested in using mobile devices to learn mathematics, and especially the multiplication table. During the study, children tried both to achieve positive results and enjoyed the game. Our findings indicate that using mobile-based games encourages a positive mental outlook in pupils toward mathematics, ensures their dynamic, noteworthy participation and supports the acquisition of mathematical knowledge.

Creator

Maloku, Valdrin
Ebner, Markus
Ebner, Martin

Source

International Journal of Interactive Mobile Technologies (iJIM); Vol. 12 No. 5 (2018); pp. 81-96
1865-7923

Publisher

International Association of Online Engineering (IAOE), Vienna, Austria

Date

2018-09-29

Rights

Copyright (c) 2018 Valdrin Maloku, Markus Ebner, Martin Ebner

Relation

Format

application/pdf

Language

eng

Type

info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article

Identifier

Citation

Valdrin Maloku, Markus Ebner and Martin Ebner, A Mobile Application for School Children Controlled by External Bluetooth Devices, International Association of Online Engineering (IAOE), Vienna, Austria, 2018, accessed November 23, 2024, https://igi.indrastra.com/items/show/1340

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