Virtual Reality for Learning Fish Types in Kindergarten

Dublin Core

Title

Virtual Reality for Learning Fish Types in Kindergarten

Subject

Virtual Reality
Fish Types
GoogleVR
Kindergarten
Unity 3D
Blender
Learning Media.

Description

This research aimed at developing a virtual reality based learning media application on the introduction of types of fish. The development of this application intended to facilitate the learning process in the kindergarten concerning on the introduction of aquatic animals, and specifically about fish. There were 10 types of saltwater fish and 10 types of freshwater fish which would be introduced to the kindergarten students. The development of this application is expected to attract children's learning enthusiasm about the types of fish in our environment.  The development of this virtual reality-based learning media application used the ADDIE model. This ADDIE model comprises of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. With the consideration of this model, the developed product could be finalized within fine quality. It could be achieved since this model allows the developer to perform evaluation and revision during every completed stage.The result of the user’s experience testing was 89.8 %, indicating that this virtual reality-based learning media application was considered excellent. Therefore, this application could be used as a supporting media to introduce types of fish in the teaching and learning process conducted in the kindergarten, concerning the theme of aquatic animals with the subtheme of fish

Creator

Angga Kusuma, Gede Thadeo
Wirawan, I Made Agus
Arthana, I Ketut Resika

Source

International Journal of Interactive Mobile Technologies (iJIM); Vol. 12 No. 8 (2018); pp. 41-51
1865-7923

Publisher

International Association of Online Engineering (IAOE), Vienna, Austria

Date

2018-12-24

Rights

Copyright (c) 2018 Gede Thadeo Angga Kusuma, I Made Agus Wirawan, I Ketut Resika Arthana

Relation

Format

application/pdf

Language

eng

Type

info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article

Identifier

Citation

Angga Kusuma, Gede Thadeo, I Wirawan Made Agus and I Arthana Ketut Resika, Virtual Reality for Learning Fish Types in Kindergarten, International Association of Online Engineering (IAOE), Vienna, Austria, 2018, accessed November 8, 2024, https://igi.indrastra.com/items/show/1361

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