Design and Implementation of Bekantan Educational Game (BEG) as a Banjar Language Learning Media
Dublin Core
Title
Design and Implementation of Bekantan Educational Game (BEG) as a Banjar Language Learning Media
Subject
educational game
black box testing
game application
user interface
learning media
Description
The lack of recognition of the current Banjar language is one of the causes of knowledge and the introduction of children about the reduced Banjar language. In an attempt to recognize, introduce, and improve the re-knowledge of the Banjar language is to recommend the design and implementation of an educational game application called Bekantan Educational Game (BEG) containing material content and quizzes. Before this game application is used, it must be tested first. Test method used is black box testing, to test the functionality of game applications. Other tests are also conducted to obtain information about the material access frequency and reset quizzes by players. The result of black box testing is all the functionality in the BEG application in accordance with what is expected. The result of the frequency testing accessing the menu on BEG of Material Section is Wadai Banjar 2 Menu with 59 times, and the frequency reset on BEG of Quiz Section is a type of Drag and Drop quiz with 21 times and generate feedback from quiz in the form of final value with average 89.17%.
Creator
Syahidi, Aulia Akhrian
Supianto, Ahmad Afif
Tolle, Herman
Source
International Journal of Interactive Mobile Technologies (iJIM); Vol. 13 No. 03 (2019); pp. 108-124
1865-7923
Publisher
International Association of Online Engineering (IAOE), Vienna, Austria
Date
2019-03-25
Rights
Copyright (c) 2018 Aulia Akhrian Syahidi, Ahmad Afif Supianto, Herman Tolle
Relation
Format
application/pdf
Language
eng
Type
info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
Identifier
Citation
Aulia Syahidi Akhrian, Ahmad Supianto Afif and Herman Tolle, Design and Implementation of Bekantan Educational Game (BEG) as a Banjar Language Learning Media, International Association of Online Engineering (IAOE), Vienna, Austria, 2019, accessed November 23, 2024, https://igi.indrastra.com/items/show/1362