A Gamified Approach to Improving Student’s Participation in Farm Practice – A Case Study of Landmark University

Dublin Core

Title

A Gamified Approach to Improving Student’s Participation in Farm Practice – A Case Study of Landmark University

Subject

gamification
farm practice
participation
user-engagement
android
mobile app

Description

The importance of students’ involvement in classroom and non-classroom university courses cannot be overemphasized in the process of learning. But, students for several reasons must be motivated to enhance their continuous participation, especially in non-classroom courses. Landmark University is an agrarian-based institution and students are expected to actively take part in at least one agricultural course irrespective of their specializations. Students commitments to Farm Practice courses are core to graduation despite many students not meeting the expected level of dedication early. Gamification is the process of using game strategies and techniques to actively engage and motivate audiences and to solve problems. Using a database of agricultural resources from Landmark University Teaching and Research Farm, a prototype for a gamified mobile app for engaging students in Farm Practice is developed. Game features such as point, leaderboard, and scoresheet were embedded. The application performance was evaluated by a total of fifty students and 70% of the students claimed that their interests in Farm Practice were positively affected after using the app for the first time.

Creator

Omotosho, Adebayo
Tyoden, Truman
Ayegba, Peace
Ayoola, Joyce

Source

International Journal of Interactive Mobile Technologies (iJIM); Vol. 13 No. 05 (2019); pp. 94-109
1865-7923

Publisher

International Association of Online Engineering (IAOE), Vienna, Austria

Date

2019-05-21

Rights

Copyright (c) 2019 Adebayo Omotosho

Relation

Format

application/pdf

Language

eng

Type

info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article

Identifier

Citation

Adebayo Omotosho et al., A Gamified Approach to Improving Student’s Participation in Farm Practice – A Case Study of Landmark University, International Association of Online Engineering (IAOE), Vienna, Austria, 2019, accessed September 19, 2024, https://igi.indrastra.com/items/show/1371

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