Using Online Game for Indonesian EFL Learners to Enrich Vocabulary

Dublin Core

Title

Using Online Game for Indonesian EFL Learners to Enrich Vocabulary

Subject

EFL
online game
language learning
SpellingCity
vocabulary

Description

For students of English as a Foreign Language (EFL), vocabulary mastery is an essential component of language skills. Vocabulary may contribute to the success of language skills. However, most students had some trouble learning vocabulary. Vocabulary learning requires an advanced technology such as online game. Therefore, this paper aims to investigate the outcome of using an online game named SpellingCity to enrich vocabulary, which is a part of modern gamification. The research design is to have 22 students finish one turn game of SpellingCity and then fill out a survey and interview at the end of the data collection process. The result was that all students agree that using SpellingCity increase their vocabulary acquisition besides of also learning the pronunciation. SpellingCity simple interface design is also found to be one of the factors why SpellingCity considered interesting and easy to play by these students.

Creator

Octaberlina, Like Raskova
Rofiki, Imam

Source

International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 01 (2021); pp. 168-183
1865-7923

Publisher

International Association of Online Engineering (IAOE), Vienna, Austria

Date

2021-01-12

Rights

Copyright (c) 2021 Like Raskova Octaberlina, Imam Rofiki

Relation

Format

application/pdf

Language

eng

Type

info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article

Identifier

Citation

Like Octaberlina Raskova and Imam Rofiki, Using Online Game for Indonesian EFL Learners to Enrich Vocabulary, International Association of Online Engineering (IAOE), Vienna, Austria, 2021, accessed October 2, 2024, https://igi.indrastra.com/items/show/1841

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