Connecting Computational Thinking (CT) Concept with the Game-Based Learning (GBL) Elements
Dublin Core
Title
Connecting Computational Thinking (CT) Concept with the Game-Based Learning (GBL) Elements
Subject
game-based learning
computational thinking
design model
Description
This study aims to identify the game-based learning component (GBL) and the concept of computational thinking (CT) that can be integrated together in a design model. GBL and CT concept components are obtained through analysis of previous research and specialist consultancy. The method of analytical analysis is based on the Kitchenham method, (2004) which consists of 3 phases i.e. planning, implementation and documentation. This analysis started on March to May 2020 and involved 398 articles related to GBL and CT. However, there are only 15 articles on the development element of the GBL application and 8 articles related to the CT concept were used. During an expert consultancy, 15 specialists was involved in various backgrounds and experience in GBL and CT. The result shows that there are 6 main elements and 21 sub-elements of GBL. 6 main elements consist of rules, objectives, feedback, interactions, challenges and narrative. Meanwhile, the sub-element consists of the operating rules, basic rules, explicit rules and behaviours, measures, goals, gamification purposes, marks, rewards, badges/awards, player charts, characters, consequences, constraints, levels of games, fun, competition, control, space, engagement and curiosity that have been matched with their main elements. The main element and sub-element of the GBL is called GBL component. Each of these GBL components is integrated with 7 concepts of CT i.e. decomposition, algorithm, abstraction, logical reasoning, assessment, evaluation, pattern recognition and automation.
Creator
Yunus, Emram
Zaibon, Syamsul Bahrin
Source
International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 20 (2021); pp. 50-67
1865-7923
Publisher
International Association of Online Engineering (IAOE), Vienna, Austria
Date
2021-10-25
Rights
Copyright (c) 2021 Syamsul Bahrin Zaibon, Emram Yunus
Relation
Format
application/pdf
Language
eng
Type
info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
Identifier
Citation
Emram Yunus and Syamsul Zaibon Bahrin, Connecting Computational Thinking (CT) Concept with the Game-Based Learning (GBL) Elements, International Association of Online Engineering (IAOE), Vienna, Austria, 2021, accessed November 2, 2024, https://igi.indrastra.com/items/show/2050