A Review of Gamification Impact on Student Behavioural and Learning Outcomes
Dublin Core
Title
A Review of Gamification Impact on Student Behavioural and Learning Outcomes
Subject
gamification
motivation
engagement
orientation knowledge
affective outcomes
Description
Gamification has become a new trend in learning in the 21st century, by utilizing technology with game elements to change behavior and support learning outcomes. However, few researchers have focused on the comprehensive impact of gamification in helping researchers to better understand developments over the past few years. The ScienceDirect, Taylor and Francis, Springer, Wiley, and SAGE publisher databases were surveyed and a total of forty articles from 2016-2021, were selected for review. Data analysis using NVivo 12 Plush software, with Hierarchy Chart and Mind Map methods. The main findings indicate the positive impact of gamification on student behavior and learning outcomes, including affective, cognitive, behavioral, and performance or others. The researcher recommends the continuity of gamification on learning outcomes and behavior, that interface design and teacher cognitive abilities are strategies or successful learning.
Creator
Nurtanto, Muhammad
Kholifah, Nur
Ahdhianto, Erif
Samsudin, Achmad
Isnantyo, Fajar Danur
Source
International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 21 (2021); pp. 22-36
1865-7923
Publisher
International Association of Online Engineering (IAOE), Vienna, Austria
Date
2021-11-09
Rights
Copyright (c) 2021 Muhammad Nurtanto, Nur Kholifah
Relation
Format
application/pdf
Language
eng
Type
info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
Identifier
Citation
Muhammad Nurtanto et al., A Review of Gamification Impact on Student Behavioural and Learning Outcomes, International Association of Online Engineering (IAOE), Vienna, Austria, 2021, accessed November 22, 2024, https://igi.indrastra.com/items/show/2083