Improvement of Student Learning Motivation through Word-Wall-based Digital Game Media

Dublin Core

Title

Improvement of Student Learning Motivation through Word-Wall-based Digital Game Media

Subject

Digital Game
Learning Motivation
Wordwall

Description

The development of technology has a lot of influence in the field of education, one of which is in terms of learning media. Digital-based learning media are now being developed to create more fun learning, one of which is digital games. It is also known that digital games themselves positively influence increasing student motivation in the learning process. For this reason, the purpose of this study is to prove the effectiveness of digital game-based media in increasing motivation to learn science. The population group consisted of 129 students from Cluster I, North Sukabumi Village schools. Research sampling was carried out by simple random sampling to calculate the number of samples. The Slovin formula was used, which resulted in 98 students as the sample. This study used experimental research methods with a single group pretest-posttest, as for the instrument in a questionnaire using a Likert scale. The type of data analysis used in this research is an inferential analysis using a t-test.  The results of this study indicate that digital game media positively influences students' learning motivation. The literature review comprises 40 studies.  This study also shows that students experience increased learning motivation by using this digital game media. Because with this digital game media, students become more motivated to follow and understand the learning material being taught.

Creator

Safitri, Desy
Awalia, Suci
Sekaringtyas, Tunjungsari
Nuraini, Sri
Lestari, Ika
Suntari, Yustia
Marini, Arita
Iskandar, Rossi
Sudrajat, Ajat

Source

International Journal of Interactive Mobile Technologies (iJIM); Vol. 16 No. 06 (2022); pp. 188-205
1865-7923

Publisher

International Association of Online Engineering (IAOE), Vienna, Austria

Date

2022-03-22

Rights

Copyright (c) 2022 Desy Safitri, Suci Awalia, Tunjungsari Sekaringtyas, Arita Marini, Sri Nuraini, Taufik Rihatno
https://creativecommons.org/licenses/by/4.0

Relation

Format

application/pdf

Language

eng

Type

info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article

Identifier

Citation

Desy Safitri et al., Improvement of Student Learning Motivation through Word-Wall-based Digital Game Media, International Association of Online Engineering (IAOE), Vienna, Austria, 2022, accessed December 30, 2024, https://igi.indrastra.com/items/show/2124

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